|Best Quote||Cringe Award||Best NPC||Best Villain||Darkest Hour||Greatest Moment||Best Adventure|
Sting of the Thrakazord: Binknutt, using his legend lore ability in an attempt to identify the dragon-like beast which was stinging people to death, failed miserably and declared that it was a mythical creature known as the "thrakazord".
Kasmordo's Apprentice: Pursuing a goat which seemed to show up rather abruptly at the scene of a murder, Shao Tsang read its mind and found this thought. The goat was, of course, the dead wizard's imp familiar, and the cause of all sorts of trouble in Timber that night.
Things Fall Apart: Ezren, attempting to escape from unreasonable persecution at the hands of his companions, made a break for the woods, where he would have been able to disappear. Shao Tsang stopped him, using his psionic ability to teleport, enraging Ezren.
The Beginning of the End: Future versions of Mogdar and Ezren, dominated by Shao Tsang's mind flayer henchmen, were attempting to convince the party that the Evil One's rule might be beneficial. This remark from Mogdar earned him baffled looks from both Shod and Tellar.
Sting of the Thrakazord: Still chagrined over having unknowingly butchered the mayor in Ishkerton, Bobo McBaggett made this premature generalization about the party's conduct in town..
The Real Enemy: Paranoid as always and convinced that Victor was an enemy in disguise, Mogdar and Shao Tsang choked Victor until he passed out, then interrogated him.
The Beginning of the End: Knowing that they were on a suicide mission, the alternate future party allowed their young admirer Merrick to accompany them into the Evil One's stronghold. He died while they were still in the courtyard, melted by a giant brain-eating worm.
Kasmordo's Apprentice: Tellar, activating his berserker rage a little early, freaked out and tried to hack an illusion to pieces. Then, his rage spent, he passed out. The party left him behind, helpless, with the illusion-casting monster.
Things Fall Apart: The party, heading for the mayor's house, stopped at the gate to his manor. Seisha started climbing, Shao Tsang got ready to teleport, and Binknutt got out his pipes of charming. Ezren walked up and pushed the gate open. It wasn't locked.
When a Star Falls: In a raid on a Derro lair, the party liberated a number of docile, brainwashed, human slaves. Those slaves accompanied them to the Tower of the Heavens, where they were left behind and ordered to "fight" to cover an escape from pursuing gnome troops.
Transformed and alignment-reversed former assassin (and infamous villain of previous campaigns). Rathlind now serves the god Tyr and uses her skills and vampiric powers to hunt assassins. The party met her in Kethys, where she saved them from the Yuan Ti.
Daiten's mentor. Died at the hands of the psychic vampire, Cain. An adaptation of Todd's old character. Known for his double-wakizashi fighting style.
What else can I say? It was a giant talking camel. Helped out in Rock the Casbah.
This small-town high priest cobbled together his church from leftover relics of the ziggurat-builders and apparently some stuff he just made up. He helped the party by giving them shelter and bits of information.
Friendly Great Druid who helped Victor enter the Order and dispensed hallucinogenic mushrooms. A player character in a previous campaign, Ash has retired from adventuring and devotes his time to studying the stars and exploring altered states of consciousness.
Rakshasa from Cerfal Pass. He was running a profitable restaurant and inn when the party stumbled across him. After discovering that their initial attempt to kill him had failed and that he was very likely coming after them for revenge, the party got out of town as fast as they could.
Future version of Shao Tsang, corrupted by power. He created a mechanically ordered hive society out of the frontier territory surrounding Timber and Dagger Rock. He somehow duped the mind flayers into believing he was the avatar of their god, and so employed them as lieutenants.
Crazy mage in a powerful artificial body. He liked to fly into small towns and claim to be a god. His traveling companions included a slaad named Tongue and a succubus called Blue, both of whom wore elvish bodies when last encountered. After being worn down by a former companion (from before he became completely evil), Balthazar was slain by PC's in Dagger Rock.
Small-time thief in Ishkerton. He became much more dangerous when he stole the Death Rock from a night hag and used it to create undead grave-robbing henchmen. Believing that grave-robbing and necromancy weren't really all that bad, Ezren secretly freed him. Once revealed, this led several party members to believe Ezren was evil, brainwashed, an imposter, or all three.
Malligant is the only offspring of Adolf Hitler and a baboon. Actually, that's just conjecture. Malligant is a chronomancer who has repeatedly manipulated the heroes into humiliating defeats and embarrassing snafus. He claims to have been Mogdar's teacher, although Mogdar denies this.
Cerfal Pass: Fleeing through the tunnels under Cerfal Pass in an attempt to escape the rakshasa, the party found an underground theater with an audience of corpses. As they entered the theater, more and more corpses got up and attacked them. They were so badly outnumbered that Shao Tsang felt their only chance was to use the Wand of the Wyrds.
A Little Shopping Trip: While lowering Victor into a well, the party was ambushed by three yuan ti, any one of which could have given them a hard time. Ezren had already been captured and replaced, Victor was hanging from a rope in the well, and Shao Tsang had been transformed into a garden snake. Still fairly inexperienced, Mogdar didn't even have many spells to try.
The Beginning of the End: Mogdar and Ezren, dominated by mind flayers, banished Shod to the Temporal Plane and sapped some of Tellar's strength with a spell. Shao Tsang psionically disintegrated Parenia. Tellar was left alone against Shao Tsang, his golems and lieutenants, two powerful spellcasters, and Ezren's squadron of skeletons.
Kasmordo's Apprentice: To cover its escape (and just for fun) the imp opened the cages of all the horrific creatures Kasmordo was keeping for experimentation. Although the heroes tried to rope the leucrotta, they were unable stop the monsters from getting out of the tower to wreak havoc in the village of Timber.
The Beginning of the End: The plan was for Ezren to swoop into the illithid conclave using his Cloak of the Bat, snatch the evil gemstone, and fly away. Ezren got the gem, and was immediately dominated by Ophion, who ordered him to bring the gem through a magical portal in the ruins. Ezren proceeded to do so, with no one but the comic relief close enough to stop him.
The Beginning of the End: See the darkest hour nominations. This scene was nominated as a joke, but somebody actually voted for it.
Rock the Casbah: After being teleported to a strange oasis and attacked by fierce green giants, the party was scattered. Shao Tsang made himself intangible, stood before the giants, and greeted them politely. He then offered to teach them the path of the Tao.
Knowing is Half the Battle: Battling an enormous stone crocodile, Tellar was swallowed whole. He not only survived and cut his way out of the monster's belly, but brought treasure from other swallowed victims with him.
Things Fall Apart: Shao Tsang traveled into the past to prevent a catastrophic intra-party battle. A few tense moments after listening to his plea for peace and predictions of doom, Seisha donned her Chameleon Ring and attacked, proving that not even foreknowledge of disaster can stop the party members from beating each other senseless.
Introductory adventure for the campaign. Monster hunt starring the familiar, would-be apprentice, and captured monsters of a recently dead conjurer.
The heroes wandered into a town where someone was using undead henchmen to rob graves. They had to find out who it was and then find out how a small-time thief became so powerful.
Something that washed up after the storm was corrupting the people of Halclef and making the party members paranoid.
The party traversed a monster-infested desert, made a harrowing journey through the Plane of Time, and defended a monk from assassination. Then they found out it was all for nothing.
Sucked into a future in which their homeland is dominated by a power-mad psionicist, the PC's worked with their future selves to destroy the Evil One's source of power and undo the whole timeline.