Cloak of the Elder Arachnids
A more powerful version of the Cloak of Arachnida, with a malevolent intelligence built in, this item was found by the original Knights of Grog's in Cerfal Pass.
It may have come from the ruins of the ancient people known only as the
Ziggurat Builders. There may be more. When worn, the cloak caused the
wearer to grow four spider-like limbs from his torso. In addition to
climbing, the user could also spin webs, transform into a giant spider,
heal himself by drinking blood, and control limited HD of spiders. Each
use of these abilities made it progessively more difficult to fight the
cloak's influence (or even to take it off), which eventually turned the
user to evil and granted even more sinister powers. Once separated from
a corrupted host, the cloak itself became a sword spider. (This item
was only used in the 2nd Edition campaign.)
Go-Taro
As much an NPC as a magic item, Go-Taro was a belligerant and chauvinistic sword given to Natashi
as a gift from Hatchiman. It was particulary critical of ranged attacks
and making deals with monsters. Go-Taro was a Chaotic Neutral +3 katana
with the following abilities: Keen, Thundering, Speech, Telepathy,
Grants Combat Reflexes, Grants Blind-Fight, Grants Improved Initiative,
Bull's Strength 1/day, Int 17, Wis 7, Cha 19, Ego 23. Its special
purpose was to slay aberrations and multi-headed beasts. Its special
purpose power was a 10d6 lighting bolt, DC 15. A cult of Go-Taro
worshippers has appeared in Freeport, but there has been no sign of the
sword itself since the cataclysm. Go-Taro's mantra (and that of the
cult) is, "If it's bigger than normal, kill it! If it's smaller than
normal, kill it! If it has more than one head, chop them off and burn
the stumps!"
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